Hand Prosthesis Simulator: Simulator for Three.js | HorizonX

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Hand Prosthesis Simulator

Interactive Three.js / WebGL configurator for a prosthetic hand: tune parameters, layers, and animations in a live 3D viewport.

Hand Prosthesis Simulator, image 4
Hand Prosthesis Simulator, image 2
Hand Prosthesis Simulator, image 3
Hand Prosthesis Simulator, image 4
  • Instant access Included with every membership
  • Full source code Download and run locally
  • Commercial license With a membership, for client work

Overview

A dark, product-grade simulator UI for exploring a hand prosthesis model (ZM0634) in the browser. Orbit and inspect the mechanical hand, adjust position/rotation/scale, and drive engineering-style parameters like wall thickness, flexibility, grip force, and weight distribution. Toggle layers, run cinematic/print reveal animations, idle float, turntable, hover glow, and explode view, all without leaving the page. Built as a self-contained HTML + WebGL demo (Three.js + Draco) for vibe coders, frontend engineers, and designers prototyping hardware/configurator experiences.

Highlights

  • Production-ready, documented source
  • Clean, componentized architecture
  • Drops into your stack with minimal setup

Preview

What's included

  • Full source code
  • README & setup guide
  • Component documentation
  • Commercial license with a membership

Frequently asked questions

  • The full source code for this asset, ready to download and integrate into your project.

  • Unzip the download and follow its README. Coded products run through a local web server or your project's dev server, started with the command the README gives, so double-clicking an index.html file can show a blank page. The Specs list on this page names the format and what it's built for.

  • It's included with a HorizonX membership. Download it instantly, no separate purchase.

  • Yes, with a HorizonX membership. Members get a commercial license: use and adapt these files in personal, client and commercial projects. If your plan ends, projects you already built keep their license, but the files can't be used to start new ones.