A realistic, game-ready 2.4 m section of a freestanding dry stone field wall at real scale, built stone by stone: two battered faces of ten irregular courses with through stones, a rubble hearting core and a cope of slabs set on edge, with four levels of detail, collision hulls and three 2K PBR texture sets, as GLB, FBX and Blender files.
About this asset
HX Dry Stone Wall is a generic, unbranded section of a traditional field wall at real scale: 2.40 m long, about 0.65 m thick at the foot battered to 0.48 m under the cope, and about 1.34 m to the top of the cope. It is built stone by stone, with about 180 separate face stones in ten courses per face, each with flat fracture faces and chipped edges, through stones across both ends and at mid-height, small pinning stones in the bed joints, a rubble hearting between the faces, and 18 cope stones set on edge along the top. Lichen, moss and stone grain are baked into the maps. It comes in four levels of detail, from 6,788 triangles down to 3,475, with 6 convex collision hulls and three baked PBR materials (front face, back face, and cope with hearting). You get GLB and FBX files, the Blender file, 9 PNG maps of 2048 px (base colour, normal and ORM for each material) and a transparent 1024 px icon.
Game Assets · GLB, FBX and Blender · All game assets
Drag to orbit, scroll to zoom. The download has the engine-ready files: FBX, GLB, .blend and textures.