The HorizonX mark as lit glass on black: light sweeps from petal to petal with hard highlights, a coloured rim and a soft bloom.
About this tool
HorizonX Glow renders the HorizonX mark as glass lit from inside on a black stage, drawn in raw WebGL with no library. Over a seamless six-second loop the light moves from petal to petal, one or two at a time, with sharp white highlights, cool blue and warm amber passages, a thin coloured rim that follows the outline and a six-level bloom of the mark's own light. Corner captions frame it like a launch slide. Stage size, light speed, logo size, glow, rim light, corner text opacity and timeline offset are editable live, and the light can be paused. No images or video load: the logo's distance field is built from its vector paths when the component starts, and the light is a compact spectral model embedded in the code. Rendering pauses off screen, in a hidden tab and under reduced motion, a lost graphics context rebuilds itself, and a browser without float textures gets an 8-bit fallback of the same light. The export is one self-contained HTML file.
UI/UX · HTML / CSS / JS · All tools