Overview
Emission is driven by how far the pointer has travelled, not by a clock, so an untouched stage stays empty and a fast drag throws a burst. Tune the shard geometry, the emission density and spread, and the throw physics in a live editor, then export a self-contained HTML file.
Highlights
- Refined, production-ready UI composition
- Organized, reusable Figma components
- Clean layout system you can adapt fast








